
The "Precise" version includes fractional reputation, used in Oolite 1.79 onwards. The value reported by these properties is the final value after this randomisation is applied. "good" and "bad" will decay back to "unknown" slowly over time, while "unknown" may in some systems (randomised on entry) be partially treated as "good", to represent imperfect knowledge of the player's reputation. Reputation is made up internally of three components - "good", "bad", and "unknown". The player’s parcel contract reputation, ranging from -7 to +7.

parcelReputationPrecise : Number (read-only decimal) This property was added in Oolite test release 1.79. parcelReputation : Number (read-only integer) This property was added in Oolite test release 1.77. Prior to 1.79, this was also used as the filename for the savegame and so was not writable. The name of the player’s character (e.g., "Jameson"). Name name : String (read-only, read/write from 1.79) See Bounty for a (partial?) list of OXPs affecting this. In English, this is one of "Clean" (bounty = 0), "Offender" (0 works in legacy script - it might also work in Javascript! LegalStatus legalStatus : String (read-only)Ī string mainly for display purposes describing the player’s legal status based on bounty. Negative numbers will be ignored (and default calculation will apply). Default value is 0 (zero), which will utilise the default time calculation that can add up to eight days to the clock.

Number of seconds that will be added to the clock when the player uses an escape pod and is rescued. escapePodRescueTime : Number (read-write decimal) This property was added in Oolite test release 1.89. "DOCKING_CLEARANCE_STATUS_NOT_REQUIRED".( Clarify: for which station? - Ahruman 20:34, 3 November 2008 (UTC)) Possible values are: The amount of money the player has, in credits.ĭockingClearanceStatus dockingClearanceStatus : String (read-only)Ī string indicating whether the player has docking clearance. See also: decreaseContractReputation(), increaseContractReputation(), contracts, parcelReputation, passengerReputation credits credits : Number (read/write, float)

The player’s cargo contract reputation, ranging from -7 to +7. contractReputationPrecise : Number (read-only decimal)

See also: legalStatus contractReputation contractReputation : Number (read-only integer) The bounty on the player, which determines legal status. Whether the cabin temperature is dangerously high.īounty bounty : Number (read/write integer) Whether there are hostile ships within scanner range.ĪlertMassLocked alertMassLocked : Boolean (read-only)ĪlertTemperature alertTemperature : Boolean (read-only) Whether the player’s energy level is depleted (i.e., energy is less than ma圎nergy).ĪlertHostiles alertHostiles : Boolean (read-only) 0 = Docked, 1 = Green, 2 = Yellow, 3 = Red.ĪlertEnergy alertEnergy : Boolean (read-only) (closer than 4000 meter to the surface)ĪlertCondition alertCondition : Number (read-only, integer) Whether the player is dangerously close to a planet. Properties alertAltitude alertAltitude : Boolean (read-only) 3.1 missionVariables.random_hits_criminal_hate_score.
